Neon Motocross
Tilt, tap and flip your way past bumps, ramps and loops, to cross the finish
line as quick as you can in one piece.
For the most part, the physics engine is solid, apart from how your bike is
seemingly made from springs, spraying all parts plus driver miles around when
you get hit. The rather understated cry of “Ugh” from the poor guy adds further
to the bizarreness. At its best, the game can be addictive and thrilling (or at
least as thrilling as you could realistically expect a portable device game to
be), requiring careful timing, as well as some occasional patience. It would
have been a nice touch to include a Make Your Own Level mode, which would of
course have improved the longevity of the game by a huge amount, though the
replay value as it stands is still reasonable, with that familiar 3-star system
rewarding you for finishing quickly, encouraging shrewd use of nitro and taking
advantage of shortcuts. That, on top of the 180 levels and numerous
achievements, would keep you for a while.
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Games android: Neon Motocross |
However, and this is something that is immediately apparent, the game suffers
greatly from that dreaded full-screen ad disease, the fatal strain that flares
up often and without warning, leading to a frequent opening and closing of web
windows that becomes so very infuriating. I can never understand why developers
would sabotage their own hard work with something that is an instant write-off
for many, and which leaves a badly damaged product for the rest. Clearly, it’s
difficult to get addicted to and fully enjoy a game that gets so frequently and
obnoxiously interrupted and it goes a long way to highlight flaws that users may
otherwise forgive or overlook.
Some of these include the inconvenient position of the controls, with
“accelerate” being placed in the top right hand area, often blocking what’s
coming on a smaller screen. This cannot be modified. The stylish, neon-lit menu
screens are a poor indication of what visuals you get when you start playing,
consisting purely of an outer-space-y background and simple white lines as the
tracks. Take the background away and it would look disparagingly similar to
Line-Rider. Now, anyone who has played Line-Rider will appreciate that it is
trickier than it looks to create a single good track, let alone 180 of them.
However, some of these levels are nothing more than just some squiggles and
haphazardly placed geometric shapes, summed up by one level which looks like the
heart-rate monitor display of an erratic and probably critically ill patient.
Perhaps he played too much Neon Motocross.
Of course, there are a couple of decent levels, but too few and far between.
If the developers emphasize quality over quantity for future levels, it would do
the product a world of good. If you can stomach the ads or bear turning your
connection off, Neon Motocross is worth a look.
Rating: 3.5/5 without ads, 2/5 with
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