In computing, a program is a specific set of ordered operations for
a computer to perform. In the modern computer that John von Neumann outlined in
1945, the program contains a one-at-a-time sequence of instructions that the
computer follows. Typically, the program is put into a storage area accessible
to the computer. The computer gets one instruction and performs it and then gets
the next instruction. The storage area or memory can also contain the data that
the instruction operates on. (Note that a program is also a special kind of
"data" that tells how to operate on "application or user data.")
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What is program ? |
Programs can be characterized as interactive or batch in terms of what drives
them and how continuously they run. An interactive program receives data from an
interactive user (or possibly from another program that simulates an interactive
user). A batch program runs and does its work, and then stops. Batch programs
can be started by interactive users who request their interactive program to run
the batch program. A command interpreter or a Webbrowser is an example of an
interactive program. A program that computes and prints out a company payroll is
an example of a batch program. Print jobs are also batch programs.
When you create a program, you write it using some kind of computer language.
Your language statements are the source program. You then "compile" the source
program (with a special program called a language compiler) and the result is
called an object program(not to be confused with object-oriented programming).
There are several synonyms for object program, including object
module and compiled program. The object program contains the string of 0s and 1s
called machine language that the logic processor works with.
The machine language of the computer is constructed by the language compiler
with an understanding of the computer's logic architecture, including the set of
possible computer instructions and the length (number of bits) in an
instruction.
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